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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

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This doesn't work: ``` ./daemon +demo_play ```

T-Bug

Quote from: https://github.com/Unvanquished/Unvanquished/issues/988#issuecomment-301606354 > For implementation of server-side demos in similar engines, see: > https://github.com/Amanieu/tremfusion/blob/master/src/server/sv_demo.c > https://github.com/ioquake/ioq3/pull/265/files

T-Feature-Request

@cu-kai tried to build `daemon-tty` on an Android phone using [Termux](https://termux.dev/en/). I tried to debug some issues preventing this. This allows to build Dæmon engine and Unvanquished (as exe game)...

A-Build

When the engine starts, there is a certain amount of time between the moment the window is created and the game starts to display something. Basically, the game has to...

T-Feature-Request

I tried to run the [benchmark demo](https://dl.unvanquished.net/benchmark/demos/) on an old computer (OpenGL 2.1) and I was not able to run the demo and I got that error message: ``` Missing...

T-Bug
S-Needs-Input

I have a modified unvanquished codebase which almost got rid of the C `Vector` API, replaced by `glm` library, but I'm hitting daemon's limitations as cgame interacts directly a lot...

T-Question
T-Feature-Request
T-Task

Before gamelogic started switching to glm, it was using a homemade vector API. This is used in few places in daemon's codebase I think, but one might be willing to...

T-Cleanup
D-Easy
A-Audio

This changes the compiler flags so that gcc and clang don't assume NaN and Inf cannot exist This change applies to both Daemon and Unvanquished, and fixes https://github.com/Unvanquished/Unvanquished/issues/2299 and fixes...

Since 0.53, it's possible to launch engine even if there is a problem with the audio subsystem. However, I have not seen any way to launch daemon by disabling audio,...

T-Feature-Request
A-Audio

This will allow for a better implementation of https://github.com/Unvanquished/Unvanquished/pull/2270 This has [an Unvanquished counterpart too](https://github.com/Unvanquished/Unvanquished/pull/2386), because the intent was to modify entityState_t, and apparently entityState_t has to be kept in...