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Add entity debug field

Open necessarily-equal opened this issue 3 years ago • 0 comments

This will allow for a better implementation of https://github.com/Unvanquished/Unvanquished/pull/2270

This has an Unvanquished counterpart too, because the intent was to modify entityState_t, and apparently entityState_t has to be kept in sync with playerState_t, and playerState_t lies in Unvanquished. Yep.

necessarily-equal avatar Jan 29 '23 13:01 necessarily-equal