Daemon icon indicating copy to clipboard operation
Daemon copied to clipboard

The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

Results 452 Daemon issues
Sort by recently updated
recently updated
newest added

Some WIP improvements for `external_deps/build.sh`: - fallback on `wget` if `curl` fails (macOS curl fails to download ogg tarball from Xiph, same with Homebrew curl and own build curl); -...

T-Enhancement

I wanted to know if it's possible for the game to query the engine to know if an extension-independent image path exists, it looks like this code make it possible....

T-Improvement

The `test-compile-glsl` program creates an OSMesa (offscreen Mesa) context, compiles the GLSL shaders, and exits. This could be used in a CI script to ensure shaders compile as suggest by...

T-Feature-Request

Clear color buffer but nothing else, even if `r_clear` is disabled, there can be issues when enabling complete clearing by default with Nvidia proprietary drivers. So clearing the color buffer...

T-Bug
A-Renderer

Some example of how autocompletion behaves with this patch (`↹` is shown where I pressed tab): ``` ]se↹ -> /se server.{x4} set sets the value of a cvar seta sets...

T-Feature-Request

1. Resize textures using GL_PROXY mechanism 2. Introduce picMin and picMax The ATI X1950 PRO can display the game with medium preset including full size textures except the skybox that...

A-Renderer
T-Feature-Request

Light accumulation was done on all color components including alpha channel, that can't be good. --- This change is [](https://reviewable.io/reviews/daemonengine/daemon/294)

T-Bug
A-Renderer

I modified the behavior of the code to iterate the server query list in the main loop to not be blocking, this was an issue that was annoying me and...

T-Enhancement
A-Network

It's kind of hard to interpret the colors produced by `r_showNormalMaps`, since you have to factor out the transformation from texture-based to absolute coordinates (assuming that's not the part of...

A-Renderer
T-Feature-Request

compute normalmap from heightmap when missing normalmap, also known as bumpmapping two algorithms available: - one naive that does the job, uses 3 samples - one advanced that does better...

A-Renderer
T-Feature-Request