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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

Results 452 Daemon issues
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Using the tiled renderer, the area covered by a dynamic light can have visible, blocky edges. The issue can be observed by firing a single pulse rifle shot. Here's a...

T-Improvement
A-Renderer

Goes along with https://github.com/Unvanquished/Unvanquished/pull/2312

While migrating my codebase toward glm, I identified 3 functions that have wrong const-ness in daemon's public API: * `trap_S_StartSound` * `CM_BoxTrace` * `trap_R_LightForPoint` This is trivial to fix (add...

T-Cleanup
D-Easy

This reportedly fixes a compilation error on Gentoo, similar to https://github.com/jonathanklee/ngp/issues/30.

Immediately after opening the console window when a "/" is typed to issue a command, the "/" doesn't get into the console. A second "/" then appears as expected. OS:...

Discovered today while trying to port map-paint10 from Tremulous, which has a shader called `textures/paint10/r3+x`. `scripts/paint10.shader` refuses to load because of this, printing the following error at the start of...

T-Bug
A-Renderer

Base changes for implementing a material system. The goal of this system is to improve performance by reducing the amount of state changes and data uploads from CPU->GPU. The system...

Never sleep with `common.framerate.max -2`. This is useful when benchmarking for performance, to avoid benchmarking the sleep function. ![unvanquished_2024-04-22_034803_000](https://github.com/DaemonEngine/Daemon/assets/2311649/8a544db3-205c-4388-b2cb-51424848e2b6)

Iterate shader stages directly, avoid array of pointers.

A-Renderer

It is not implemented yet and the shader permutation is disabled. It now makes possible to run `buildcubemaps` command even when there are PBR materials in the scene, to not...

T-Bug
A-Renderer