Daemon
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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
Let's see if it works for AppVeyor/MSVC, and if the same builder-agnostic method also works on other systems.
hOw DiD wE mIsSeD tHaT fOr So lOnG? 🤔️
Frame debugging suggests those surfaces that are missing are being culled away by the BSP:   
Some of the surfaces are drawn in an incorrect order in relation to the window:  After the window is rendered:  After transparent objects behind the window are rendered:...
- Fix args for `exec` scripts - When setting a cvar via the command with the same name as the cvar, concatenate all arguments instead of taking only the first...
Reported on IRC today by @sweet235. JPEG:  CRN:  I noticed it with other textures in the past, on my end the glitch changes with the distance. The bug...
Stacked (hehe) on #1063. In #716 I removed the code for NaCl exception messages in favor of letting it crash with an nice stack trace. But we can have our...
When handling debug draw commands, the renderer may access an invalid `tess.verts` pointer if the debug draw commands fail to issue a BEGIN command. E.g. ``` // from the sgame...
On my end the displayed fps value is adding up until it reaches its real value, and this takes a long time (around 10s on my end to reach 600fps)....