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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

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Floating point exceptions can be useful to detect bugs such as floating point division by zero. A cvar to turn that on would be a useful debugging tool. Preferably on...

T-Feature-Request

This is a warning I get with ICX 2023.1.0 (which is based on very recent LLVM clang): ``` src/engine/audio/Audio.cpp:86:20: warning: explicit comparison with NaN in fast floating point mode [-Wtautological-constant-compare]...

T-Bug

I found an old script of mine from 2017 that was running the game with a custom pakpath, and that custom pakpath was relative. The script was assumed to be...

T-Regression

Report from a private message, someone tried to run Unvanquished at school, the computer was said to be running Windows 7. > I cannot launch UNV: Could not create homepath:...

OS-Windows

Activating borderless then deactivating fullscreen produces a bordered window (toggling borderless again fixes that).

T-Bug
A-Renderer

There are multiple lighting mechanisms involved in a game running on the Dæmon engine. We will discuss both lighting, shadowing and application on textures. This post is divided into 4...

T-Bug
T-Regression
A-Renderer
T-Feature-Request

May be cool to have the sun from ioquake3 opengl2 renderer, or another implementation that does the job. Note: “opengl2 renderer” means “second renderer”, not “renderer using OpenGL 2”.

A-Renderer
T-Feature-Request

q3map2 from NetRadiant already knows to bake them, and we can use Xonotic maps as testbed for this feature.

A-Renderer
T-Feature-Request

The PR was split, please review those PR before reviewing this one: - https://github.com/DaemonEngine/Daemon/pull/820 - https://github.com/DaemonEngine/Daemon/pull/821 - https://github.com/DaemonEngine/Daemon/pull/822 - https://github.com/DaemonEngine/Daemon/pull/823 - https://github.com/DaemonEngine/Daemon/pull/824 Once those other PRs are merged, the remaining...

T-Bug
T-Improvement
A-Renderer

Setting `demo.timedemo` to `on` is expected to make the engine play the next demo frame as soon as the rendering is complete. This is expected to makes the demo being...

T-Question