Daemon
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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
Floating point exceptions can be useful to detect bugs such as floating point division by zero. A cvar to turn that on would be a useful debugging tool. Preferably on...
This is a warning I get with ICX 2023.1.0 (which is based on very recent LLVM clang): ``` src/engine/audio/Audio.cpp:86:20: warning: explicit comparison with NaN in fast floating point mode [-Wtautological-constant-compare]...
I found an old script of mine from 2017 that was running the game with a custom pakpath, and that custom pakpath was relative. The script was assumed to be...
Report from a private message, someone tried to run Unvanquished at school, the computer was said to be running Windows 7. > I cannot launch UNV: Could not create homepath:...
Activating borderless then deactivating fullscreen produces a bordered window (toggling borderless again fixes that).
There are multiple lighting mechanisms involved in a game running on the Dæmon engine. We will discuss both lighting, shadowing and application on textures. This post is divided into 4...
May be cool to have the sun from ioquake3 opengl2 renderer, or another implementation that does the job. Note: “opengl2 renderer” means “second renderer”, not “renderer using OpenGL 2”.
q3map2 from NetRadiant already knows to bake them, and we can use Xonotic maps as testbed for this feature.
The PR was split, please review those PR before reviewing this one: - https://github.com/DaemonEngine/Daemon/pull/820 - https://github.com/DaemonEngine/Daemon/pull/821 - https://github.com/DaemonEngine/Daemon/pull/822 - https://github.com/DaemonEngine/Daemon/pull/823 - https://github.com/DaemonEngine/Daemon/pull/824 Once those other PRs are merged, the remaining...
Setting `demo.timedemo` to `on` is expected to make the engine play the next demo frame as soon as the rendering is complete. This is expected to makes the demo being...