mtschoen-unity

Results 12 issues of mtschoen-unity

When importing dependencies, if the user has the player settings focused in the inspector and the Scripting Define Symbols field is focused, the CCU can't set a new define string,...

The sceneview outline is a bit of a performance hog for large selections of complex options. However, if you disable it, there is no indication of the selection. Furthermore, there...

improvement

You have to scroll up to see the console. Also, I believe that the original design was to cut the bottom menu button in half so that users know they...

bug

IRayVisibilitySettings is basically a subset of IRequestFeedback. We should implement ray visibility as DefaultRayFeedback, making DefaultProxyRay an IFeedbackReciever and creating a new feedback payload with two bools, one for hiding...

Because of the way UI events "bubble up" the hierarchy, if you have a tooltip on an object and a different one on its parent, they both currently show up....

When this feature was first implemented, the BlinkLocomotionTool was a two-handed tool, meaning that only one instance existed across both hands. Now that this is not the case, you can...

bug

This would involve updating IIsInMiniWorld to return which miniworld the ray is intersecting, and exposing an IGetMiniWorldRay interface to allow tools to get the corresponding MiniWorldRay to the rayOrigin they...

improvement

I have been unable to reproduce this when trying to find a fix, but very rarely, we have encountered situations where tooltips stick around after the radial menu had closed...

need-repro

At some point we should visually polish and include the snapping visuals that I mocked up a few weeks ago.

I see this issue outside of EVR, but I still need to create a repro case. Currently, we can't use NotifyToggleOn

bug