mtschoen-unity

Results 18 comments of mtschoen-unity

Huh! This is interesting. I haven't tried this specific setup, but it seems like we are getting input through both systems. Are you seeing a Vive wand and an Oculus...

Something to keep in mind is that the Editor locks up a few times when compiling your scripts, which would also lock up VR rendering. Now that we have out-of-process...

> Not sure how it works and what the difference between these scripts (regular vs inspector) My bad on the wording there. What I'm trying to suggest is that you...

Yes. The intent was to shrink/expand the menu height by half a button so you see one being cut in half. I'll double-check that this is fixed.

Hi there! Thanks for reaching out and reporting this issue. The error you posted is actually benign, and refers to the fact that the Inspector workspace is compiled differently at...

I had an idea regarding this: Instead of other systems subscribing to a single event, we break up the event internally into a list of Func which we call individually...

Indeed! We're working on a way to flow touch/click input through the input module so that you can interact with EditorXR using more than just VR controllers. We're not quite...

What about just sorting by when they were locked? We'd need a way of serializing the time. We can try to lump that in when we work out serializing object...

@dunity and I have also been discussing a way to fix the issue where, when you are scaled down very small or very far away from scene objects, crawl locomotion...

Are you talking about in the EditorVR inspector, or using code that executes during edit mode while EVR is running? I'm pretty sure I know what error you're talking about,...