K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

Over the last weeks we and the Godot Engine team merged several prs. * gltf: Fix validation errors due to chunk padding and empty skins. * Refactored Node3D rotation modes...

https://github.com/vss-project/vss and https://github.com/you-win/openseeface-gd Also we did some work with the vss and openseeface-gd projects.

We updated Godot VRM to the new Godot Engine 4 that allows importing VRMs from the game instead of the editor. Other things directly related to animation are in the...

The 4.0 code now uses gltf document extensions. There are two in-progress approach to retargeting: 1. forward kinematics retargeting 2. inverse kinematics retarging There is an improved statemachine pr. https://github.com/godotengine/godot/pull/61196

I have also made a proof of concept mediapipe to osc binary. https://github.com/V-Sekai/mediapipe Unsolved problem to convert mediapipe skeleton to vrm skeleton.

> トカゲ — Today at 07:26 I'm working on a rest fixer right now that will override the rest, but I need to figure out how to handle unmapped bones....

> SkeletonProfile and SkeletonProfileEditor may be reused

Was CBC solving MIQP unusable?

Investigating https://github.com/coin-or/Cbc as a replacement for gurobi. See also https://github.com/ERGO-Code/HiGHS. https://github.com/ERGO-Code/HiGHS/blob/master/examples/call_highs_from_cpp.cpp

https://gist.github.com/fire/891aa2be44834f24303f4d1c3905aebf Has a sample of using HiGHS as a MILP solver.