K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Are you expecting to use VRM outside of the editor? It should act like gltf import.
Thanks, will look into this around next week.
Problems at runtime: 1. call PostImportPluginSkeletonTrackOrganizer 2. call PostImportPluginSkeletonRestFixer 3. call PostImportPluginSkeletonRenamer
Is it acceptable to use godot humanoid bone names in a processed vrm exported from godot? VRM uses the original bone names. > possible to add a dictionary to Skeleton...
Merged as of https://github.com/V-Sekai/godot-vrm/commit/9b246ee5f732499bbc8c3618d0cbf460de135507.
Things have changed plenty. Is this still valid?
I am interested, do you think this can also be ported to master?

Need to recheck this.
Since you asked, let us spend some time writing a summary of our current work on making the avatar do an actual pose. Will post as soon as we can.