K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
According to a popular benchmark Highs is a better solver than CBC so if you’re limited by time, I recommend that one first. What solver do you need?
If it helps, I can give your geometry scenes as a gltf. I had a hard time merging things because uvs were not in 0 - 1 range. Performance is...
Here is an example of something that is suboptimal. The draw calls in the game are 40 which expand to 300, but the multimesh is for thousands of meshes. ...
1. multimesh is for 1000s of the same mesh. Imagine blades of grass. You have groups of like 4-8 per type. 2. This glb is when I decompose the multimesh....
I asked around for advice. My friend has a special tool for blender, but he said a tool to re-uv materials is not common. He said my implementation is fairly...
@Geequlim Can I call you on discord? Want to see if I can send you the code and a description of the current issues so you can assist.
https://github.com/fire/ECMAScript/tree/next doesn't compile. Don't know how to reduce the complexity so I can finish porting it.
Let me know if you have godot 4 questions.
I uses mingw llvm. Did you post your changes anywhere?
What does `FileNotFoundError: [Errno 2] No such file or directory: '/home/runner/work/ECMAScript/ECMAScript/doc/classes/Quaternion.xml':` mean?