K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I was distracted for a bit, will spend some time today.
Notes from the internet. Frank Lesser [LSW] - Today at 01:39 Hi @iFire , just looking in my sqlite module in my build ( derived from the version found in...
https://github.com/fire/gdsqlite-native/commit/df915b3b5b7143a0108ddae961c98347fcb264ef I was able to read the sqlite file into memory and allow pck file usage. If you want to test it, export your game with pck. Remember to force...
Moved https://github.com/fire/gdsqlite-native/commit/c8adbf7af705c43032c7eff3d1952e8acf52155e gdsqlite into two sets of functions. One set of functions for sqlite and another for in memory buffer SQLite loads. There is still a limitation of only one...
Do you mind if I move this to gdnative C++? Coding a SQLite class in C++ has less custom written code. The interface in gdscript would be: * var d...
I did not get time to work on it, you are free to modify the code.
Do you know if khairul169 is still in the community? Also, would it be better if this was a c++ module? I could do the work for it, but I...
I don't know how to support both forms in the same repository. Maybe you can have the central repository be the module and include the GDnative machinery under it. The...
By the way, I'm a part of https://github.com/godot-extended-libraries. Perhaps that would be helpful for advertising and pooling resources to put this gdsqlite-native library there? @khairul169 Can you respond?
@TGRCdev I ported the code to a Godot Engine module. However, I wanted to ping you before merging this patch too. Ping me or @willnationsdev for Github access.