dev7355608
dev7355608
Originally reported by zemoloch: https://discord.com/channels/170995199584108546/1184176415139184731/1255152698903494780 **ALL MODULES DISABLED?** true **OS, Hosting, Browser (if applicable)**: V12.237 **Short Description of bug**: Terrain walls cause seemingly random spots near the Terrain Walls to...
Originally reported by mathi_91: https://discord.com/channels/170995199584108546/1184176415139184731/1267609199546728489 **ALL MODULES DISABLED?** true **OS, Hosting, Browser (if applicable)**: windows desktop app **Short Description of bug**: Token gets unrestricted vision on certain scene spots, either...
Originally reported by zhell9201: https://discord.com/channels/170995199584108546/1184176415139184731/1274494455113711706 **ALL MODULES DISABLED?** true **OS, Hosting, Browser (if applicable)**: app, chrome **Short Description of bug**: Unrelated wall gaps can mess with visibility of tokens. **Simple...
Originally reported by archmorn: https://discord.com/channels/170995199584108546/1184176415139184731/1277821500451455006 ALL MODULES DISABLED? True OS, Hosting, Browser (if applicable): Windows 11, Foundry Cliente V12 - 331 Short Description of bug: Certain spaces of the grid...
Originally reported by drentalbot: https://discord.com/channels/170995199584108546/1184176415139184731/1279517523624067123 **ALL MODULES DISABLED?** Yes **OS, Hosting, Browser (if applicable)**: Chrome **Short Description of bug**: Token loses light and vision in a specific position of the...
Don't you get the same results with `PIXI.Graphics`? The number of segments the arc is build from is defined by `PIXI.GRAPHICS_CURVES._segmentsCount`.
Old entries in .db files are completely normal. That's just how the database (NeDB) works. You can read more about it [here](https://github.com/louischatriot/nedb#persistence). Migration on a fresh install seem to be...
The migration code starts with the 0.3.0 default presets and upgrades those to the newest version step by step in each new world. It's not really inefficient since it's just...
Only if you manage to create an animation to simuate a fade effect. I'm not very familiar with all the animation parameters. Here's a toggleable, fading blur effect; it works...
Due to internal changes of Foundry in V11 Perfect Vision's lighting enhancements have been become increasingly difficult to support, which relied heavily on patching the private API. Therefore Perfect Vision...