dev7355608

Results 71 comments of dev7355608

I put the `Framebuffer.multisample` changes in a separate PR (#9390) wondering why I didn't in the first place, but now I recall: without the changes here #9390 does of course...

@dbuzinin You need to re-render your render textures after a context loss.

Originally reported by 117kk: https://discord.com/channels/170995199584108546/1184176415139184731/1278552804541075479 Looks like if you have a premium adventure path module enabled, all actor art in compendiums (i.e Bestiary 2 from PF2e) is changed to the...

We decided against a UX where you would control individual shapes in order to edit them. See #13375.

Fixed by #11684: Animation of movement properties (`x`, `y`, `elevation`, `width`, and `height`) are now always chained. Other animated properties are still animated unchained.

I realized that the use case for `worldPosition` mentioned above doesn't quite work correctly if `roundPixels = true`, because we want to calculate the screen coordinates based on the rounded...

I realized something else: currently the offset is added to the world transform matrix instead of the projection matrix. So currently `worldTransformMatrix * modelMatrix * vec3(position, 1.0)` isn't actually the...

> @dev7355608 I just tried this in 13.333, and the issue in [#10833 (comment)](https://github.com/foundryvtt/foundryvtt/issues/10833#issuecomment-2127154209) still occurs, and still triggers the validation error. I opened a new issue: https://github.com/foundryvtt/foundryvtt/issues/11986

I also suspected that something else might be wrong with the text padding, but I didn't look at it further. Maybe padding isn't even the right thing to do for...