dev7355608
dev7355608
Tilemap overrides `render` instead of `_render` (and `renderCanvas` instead of `_renderCanvas`). That's why not only cullable doesn't work but also visible, renderable, filters, and mask.
Check if really there isn't any other device that is detected as a display device: Windows Settings -> System -> Display -> Advanced Display Settings.
So no more error messages, and it still doesn't work? Could you double check that you followed the instructions correctly? My guess would be that the `gamestate_integration_dont_blind_me.cfg` is broken somehow....
The token border could be rendered above the token mesh (without the reverse mask) on hover/highlight.
Also `renderSoftEdges` set by `_initializeFlags` is overridden in `initialize` and, if the polygon doesn't have the `rays` property (because it isn't a `ClockwiseSweepPolygon`), then it is never rendered with soft...
It's also possible to uses meshes with the source geometry we already have instead of Graphics.
The bounds determine the width and height of the object including the scale of the object. The bounds should be minimal and contain the entire graphics always. Neither was true...
The update may have relocked the gamme ramp. Run `unlock_gamma_range.reg` again.
I assume you already made sure all monitors except the primary are off? > 5. If you have multiple monitors configured with `Extend these displays`, you might need to turn...
The test token probably had the default icon already. The icon needs to change: ```js _token.document.update({ 'texture.src': _token.document.texture.src !== 'icons/svg/mystery-man.svg' ? 'icons/svg/mystery-man.svg' : 'icons/svg/skull.svg', x: _token.document.x + canvas.dimensions.size, displayBars: 50,...