miguel
miguel
Closing this one I am afraid. This addon is supposed to be more of a library and less of a framework. I would love to have the concept of a...
This worked flawlessly in #83! Closing this.
@creadicted to avoid breaking compatibility, we could also introduce a new attribute to Sequence that says "reactive" and is set to true by default. People can then untick it to...
Closing this, as this issue is solved in Godot 4.
I am happy for this to be closed but #654 probably needs some other nudge by @BastiaanOlij (I see Remi left some comments there)
@Naata changed the base of this branch now!
@Naata any chance we can merge this?
> We can't really make this more complex, however, as it would slow down significantly the painting process. Tiled has a similar issue. To solve this, they offer a button...
What is the reason this is considered `4.x` rather than `4.0`, considering that this worked fine in `3.x`? I read [this comment](https://github.com/godotengine/godot/issues/49781#issuecomment-1268752472) by @clayjohn and I understand that architecturally from...
@Zireael07 there is a difference between "renderer design" and "UX design" - from a user perspective it is broken. The user does not understand necessarily the internals of a renderer,...