miguel
miguel
Done thanks to #332
> You have to set LightOccluder node's cull mode to counterclockwise/clockwise @parthipan51 do you mean this is something that can be done in the Godot UI directly (this ticket is...
Looks like there is some progress on https://github.com/godotengine/godot-cpp/pull/1247 and we can soon re-attempt this.
I will do an attempt at this in the following week after https://github.com/utopia-rise/fmod-gdextension/pull/181 gets merged.
Can you elaborate further what the issue is you are trying to solve with this? Also, what exactly is the difference between wait time and max wait time?
After much consideration, this is likely not going into Beehave V2, given its very specific and custom use case. However, I still think this is an interesting feature so [feel...
This should be doable with https://github.com/bitbrain/pandora/issues/63: ```gdscript var category = Pandora.get_category(Categories.MY_CATEGORY) var all_entities_of_category = Pandora.get_all_entities(category) ``` The issue with paths is that they can update, e.g. once you move items...
@pietru2004 you can already do this for entity ids, but not categories. There is a toggle on the bottom of the category config.
I am a big fan of a collapse/expand button! A way to "remember" somehow if a particular category is currently collapsed would be useful. When a user has everything collapsed...
@lostptr can this be closed now or is there anything else outstanding?