miguel

Results 178 comments of miguel

> The modulate does have effect. It's part of the COLOR. Thank you for clarifying this.

@djrain this issue most likely would need to be reworded by @KoBeWi - rather it being an actual bug, the behaviour changed in Godot 4 (due to the way how...

This might actually be a bug in Godot Engine 4.0 - is this reproducible in other projects (outside of Beehave) too?

@RafaelVidaurre see the checkboxes in the description for the current status. In terms of work, I aim to do a bit here and there, but it can take a while...

Interesting idea - to maintain backwards compatibility, we could introduce a new resource called `BlackboardData` which is a resource. Blackboards themselves could then load those.

@FonkinS yes! My thinking was that this button could live somewhere at the top right of the Godot editor, however, introducing a whole new tab just to host such button...

Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3

Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3

Hey @SavoVuksan - thanks for raising this. We probably should have a dedicated [section in the wiki](https://bitbra.in/beehave) about interrupts, as they can be confusing at first. The general idea behind...

@bits-by-brandon feel free to raise a PR!