The export var enabled is useless isn't it?
Godot version: x.x.x
Describe the bug

wether you set enabled true or false,the code doesn't use enabled to enable/disable behavior tree root. Tree still running.
Expected behavior export var enable can disable behavior tree process on ready or dynamic disable process in runtime.
The beehave_root.gd does have enable() and disable() methods for enabling/disabling them during runtime. So this variable should not be modified at runtime.
The _ready function could be modified to enable/disable based on this variable
The
beehave_root.gddoes haveenable()anddisable()methods for enabling/disabling them during runtime. So this variable should not be modified at runtime. The_readyfunction could be modified to enable/disable based on this variable
may be we can add setter function to set_enable.
Closing this, as this issue is solved in Godot 4.