miguel

Results 178 comments of miguel

@pietru2004 feel free to raise a pull request!

@pietru2004 you may also need to take editor scale into account.

Perhaps the best would be even for this plugin to do this automagically (perhaps there can even be a project option, so if people want they get the current behaviour...

@dagrooms52 can you confirm that this was indeed user error or can you observe this as a bug from the addon itself?

The core issue here seems to be that Beehave currently only calls `interrupt()` on nodes that are actively `RUNNING`. While this makes sense performance-wise, it causes problems for decorator nodes...

I tent to just name my nodes according to what they do. In addition, you can add custom descriptions to your nodes to understand better what they do. This repository...

> some category Ids are floats and some ints 43 was saved as both 43 and 43.0 causing another error. this should **never** happen. Interesting. I'll look into this.

Feel free to create a PR and I can leave specific feedback on the code itself. This is a great start! One issue I can see is object referencing: after...

This must be a Godot Engine issue. Did you check if there is already an existing bug ticket for it?