miguel

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@bits-by-brandon I recommend creating a new scene structure for 4.2 (but keep the existing debugger) and have a toggle like this somewhere: if godot 4.2+: load new debugger else: load...

Does this happen after restarting Godot a couple of times? Currently, Godot has a set of issues where it tries to load classes before having finished its loading/initialization step. So...

@rakista112 we may be able to improve the messaging on failed start up for sure, good idea.

Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3

Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3

Interesting idea. Just to get this right: custom = off? That's usually what the disabled property on nodes is for (to disable automatic processing)

@Nemesis-AS I may or may not have news that the current challenge might soon not be an issue any longer. Stay tuned for more.

Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3

![Screenshot 2024-04-11 062455](https://github.com/bitbrain/jekyll-dash/assets/822035/a3c95f65-a730-49eb-a30c-0933bd688be6) @MattHall looks to be there.