miguel
miguel
@bits-by-brandon I recommend creating a new scene structure for 4.2 (but keep the existing debugger) and have a toggle like this somewhere: if godot 4.2+: load new debugger else: load...
Fixed by #345
Does this happen after restarting Godot a couple of times? Currently, Godot has a set of issues where it tries to load classes before having finished its loading/initialization step. So...
@rakista112 we may be able to improve the messaging on failed start up for sure, good idea.
Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3
Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3
Interesting idea. Just to get this right: custom = off? That's usually what the disabled property on nodes is for (to disable automatic processing)
@Nemesis-AS I may or may not have news that the current challenge might soon not be an issue any longer. Stay tuned for more.
Use this branch as a base: https://github.com/bitbrain/beehave/tree/v3
 @MattHall looks to be there.