MicroChasm

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Fourth Iteration ![RustRender4](https://user-images.githubusercontent.com/4422963/140253400-276f8f56-2981-454a-8390-0e34804c5ff0.PNG)

Fifth Iteration ![RustRender5](https://user-images.githubusercontent.com/4422963/140253415-7ea5928d-1cfe-424f-917c-b33ae80ec7fd.PNG)

Sixth Iteration ![RustRender6](https://user-images.githubusercontent.com/4422963/140253454-0369769b-4ea0-4a58-b22a-824265675d94.PNG)

Particle image added, it is just a very simple speck called Particle_Speck.png.

It would be nice to have some images of pottery that is placed around the level, and then if a golem moves on that tile or an attack occurs on...

![RustRoguelikeLevelTest_3D copy](https://user-images.githubusercontent.com/4422963/139354733-b8b8fb2e-79f7-4fda-8a54-8d33f5113c80.png)

UI Test ![3DGraphicsUITest](https://user-images.githubusercontent.com/4422963/140254274-dd62b105-2850-428e-b6ef-94c792e8d667.png)

This is a test of a different color setup ![RustRoguelikeLevelTest_3dColormod](https://user-images.githubusercontent.com/4422963/140268094-b403cba7-3462-4092-b6e9-4eee76fdad1d.jpg)

This is a first test of a shader for the character. The pose is random, it's just from the golem scene. Personally, I think her skin needs work. I'd like...

Shader Test ![LevelRenderTest1](https://user-images.githubusercontent.com/4422963/141383214-7c3c2afb-70c5-4c62-92a1-ac080eb01a00.jpg)