MicroChasm
MicroChasm
Using the dagger currently attacks the adjacent tile in a selected direction. Instead, to make the dagger easier to use, the player should move in that direction and then attack...
I find that it can be difficult to use the grass abilities effectively. I think that we should change the grass wall ability so that the wall comes out away...
This is an attempt to clarify and provide a clear path. All of the specifics are subject to change, but this provides a baseline. Combine stamina into general energy stat...
The tall grass tile should be given the same shadow that is used for the full-tile wall.
We should implement a help screen that you can access in the pause menu or by pressing "?". If we want people to playtest the game, the controls will need...
Sometimes the game crashes when I generate a level, with this message: there are too many types of entities on a single tile! 
I had a situation where two Armil golems sort of circled one another continuously in investigation mode. [action_log.txt](https://github.com/nsmryan/RustRoguelike/files/8750097/action_log.txt)
Map size
The game might play out better if the map was longer than it is tall. We will have to figure out how to implement this idea.
I'm not 100% sure what happened here exactly. I was near a golem and I made a grass wall. The golem then saw me through the grass wall and broke...