MicroChasm
MicroChasm
So my thought about daggers was that we should make two changes: the player should start with one, and we would allow daggers to stun even alert golems briefly. I...
Ideas for artifacts: Removes false golems impressions, like when you hear a golem at a location but you do not hear them move so there is a symbol there but...
Some brainstorming for new level objects: Whirling sandstorm: covers an area of the level, maybe it usually connects to an edge of the map, as if a larger sandstorm is...
Here is another thought about the anomaly tiles-- they could inflict some sort of status effect on anything that has spent a turn in them, and they we could iterate...
I wanted to write down some little stories about how I would like to see the game play out. The player smashes an inter-tile wall with a hammer, creating a...
Statues/dead trees that you can see past but can't move into or push over. Vines and vines with thorns Tile with pottery that makes noise the first time it is...
Some thoughts on things that shrines could do: People really enjoy risk/reward decisions; maybe shrines could offer a deal-with-the-devil style sacrifice or add a hindrance to the player. Some possible...
Some additional thoughts on things that anomaly tiles could do You do not make sound when on an anomaly You cannot be seen inside an anamoly If you end your...
Thoughts on thorn tiles You can make thorns grow and spread New thorn tiles which intersect full walls, inter-tile walls, or columns, which destroy those structures Thorns have a chance...
Thoughts on sand tiles: You can feed a sandstorm area When you are in a sandstorm tile, golems immediately forget about you You can dissipate a sandstorm area and gain...