MicroChasm

Results 100 comments of MicroChasm

![SceneRenderTest5](https://user-images.githubusercontent.com/4422963/141394984-38c89929-86fc-4fd2-a5dc-bb7819016609.jpg)

![SceneRenderTest3](https://user-images.githubusercontent.com/4422963/141395012-06c71561-184b-4035-990b-81b551b735b3.jpg)

![RustLevelRenderTest1_reduced](https://user-images.githubusercontent.com/4422963/141660234-8cb00d27-0573-427f-adcf-cb4ec7ee7cd9.jpg)

I don't know if we need this, maybe we should re-examine it to see if it would help things visually.

That solution sounds like the best course yea. I do think that this might cause a slight delay which could be annoying. The waiting time could be very short-- presumably,...

We should re-visit this later as an option for players to turn on, but it is not a priority now.

We should re-visit this issue I think

One fix is to darken the tile of unaware enemies.

We probably should revisit this idea. The best thing that I can come up with now is to have the golems lights be dull if they cannot see you, and...

this is discussed elsewhere