mokujinh

Results 9 comments of mokujinh

Update: Figured out the source of the error may be changing the bone layer name before it being assigned to a specific mesh in the UI configuration mode. Edit update:...

I noticed Cloth simulations do return to normal after turning simplify off in some cases, but collision modifiers remain turned off no matter what after using simplify.

Fantastic implementation of physics on the menu, this is game changing stuff for animators. I appreciate the bone physics inclusion like shown in #222 very useful for hair and rigged...

I may be going crazy, but I'm pretty sure there was a choice to modify the width of the plane mesh generated for bone physics in an early version? It's...

Also getting this error after generating a few cages and using the menu tool to delete others > Python: Traceback (most recent call last): > File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\blender_org\MustardUI\menu\menu_physics.py", line 196,...

> > Also getting this error after generating a few cages and using the menu tool to delete others > > > Python: Traceback (most recent call last): > >...

Yeah that's what I thought too, an idea could be to make it an advanced setting for the configuration mode to set it as a checkbox option in the developer/configuration...

hey I got another idea about the re-binding for corrective smooth modifiers, I was thinking for it to just be a general option for the main body properties, like the...

Dunno if it is of any help, but a work around this issue is to assign the old "MustardUI - Float/Bool" on the name of the setting that is gonna...