Custom physics won't return to visible on viewport after turning simplify off
Title is self explanatory, I use simplicage, and other add-ons that automatize the cage physics and other bone related physics that include deform modifiers. They seem to not be compatible with the UI parenting method, but they would still turn off on the viewport when using simplify, which is useful enough. But they won't return to normal once the simplify option is turned off. Just to clarify: The modifiers show fine when turning simplify off, it's only the actual physics that remain turned off on the viewport after unchecking "simplify". Similar issue to the once reported before for #111
Hi! Thanks for letting me know.
This is known limitation at the moment (in fact the tip on the physics option in simplify should tell about this). :(
This will be fixed when the new physics tab in the UI will be implemented, since it's not a simple solution (it would require to store the status info in a different property for each "simplified" property).
I noticed Cloth simulations do return to normal after turning simplify off in some cases, but collision modifiers remain turned off no matter what after using simplify.
There might be some incompatibilities with this old implementation. I'm working on a new one that will be added hopefully soon. :)