Physics bind option for individual objects?
Is there any chance to add individual re-binding option for specific meshes? It'll be useful on certain situations. Example: A body shapekey is linked to a driver that reacts to an outfit showing in the viewport/renders when selected. For example, skindentation shapekeys on the body for outfit parts like stockings or bra push ups shape keys, re bindend all the body and outfits could take a while so this could save a lot of time for just quick situations.
Hi! Thanks for the feedback!
It shoudn't be an issue, I just need to think on how to put it in the UI. If I add it for every outfit piece it will clutter the UI. Do you have any idea?
Yeah that's what I thought too, an idea could be to make it an advanced setting for the configuration mode to set it as a checkbox option in the developer/configuration mode for a cage when added or its confifured in the menu? (maybe a refresh button to be visible along the collisions and viewport icons in the physics tab besides the cage options? That way not every single cage will have it unless the model maker turns it on for a specific cage?
I will make some examples and see if it's manageable. :)
hey I got another idea about the re-binding for corrective smooth modifiers, I was thinking for it to just be a general option for the main body properties, like the subdivision number or just right beside the smooth corrective checkbox, could also be the case for the outfit options and hair, could be useful if the physic cages could also be affected by the body re-binding button somehow as long as the cages are linked to the menu? You think it would be less cluttered that way?
Yes I was also thinking about a smooth corrective binding, maybe with a unique button for the outfit might be easier and less cluttered.