Carrie
Carrie
Press 1, 2, 3, 4, cont... to select the respective hotbar slot. 11 and 12 are "-" and "="
Replaces the current "colored blocks" palette with a new, more balanced and versatile one. There are now a total of 20 colors:  Glass has been updated with these...
Let blocks declare a 2D item texture for the inventory. Helpful for non-cube blocks like cross models, torches, fences, etc.
 Creates floating subpixel artifacts on the north-east and south-west sides, which looks especially messy at normal scale  On dark items, it just looks like a big blob. Giving...
Here's the creative menu as it is now:  It's a menu very dense with information, filled with different colours, materials, patterns, shapes, etc... The textured UI, being just as...
Adds marble caves. It features speleothems and pools of water (at least, as close to "pools of water" that we can get right now)  New marble and limestone bricks!...
You lose all control when jumping through the air, making it impossible to correct your trajectory after leaving the ground. Yes, air strafing is not realistic, but it feels nice...
So you don't get caught between fence posts every time you walk against a fence, or bounce up and down as you walk on top of it
Pitch dark caves are cool and scary, but would suck for gameplay. You can't see the ground you are standing on, let alone the cave around you: any cool generation,...