UI using block textures is too noisy
Here's the creative menu as it is now:
It's a menu very dense with information, filled with different colours, materials, patterns, shapes, etc... The textured UI, being just as detailed as the items inside of it, is distracting from the actual important information.
Here's the creative menu with flat colours (not representative of any kind of final product):
You can see how much more the items "pop" out of the menu, and generally, it's much cleaner
Things to note: No, adding the updated textures to the UI will not fix this.
Of course, doing this removes a lot of character from the UI. I think the idea of the UI being made of real materials is a good one, just not this execution.
Would it maybe be enough to just make the slots opaque?
That would be good for now. If you commit that I can update the UI textures. There's other things I would want to see improved but those would be separate issues and are not too important now.
You can also change it yourself if you want, the textures for the item slots are in assets/cubyz/ui/inventory.
Oh, I thought those were hardcoded. Don't worry, I can do it then.