ViveInputUtility-Unity
ViveInputUtility-Unity copied to clipboard
A toolkit that helps developing/prototyping VR apps.
I' m used code."ViveInput.GetPressDownEx(TrackerRole.Tracker1, ControllerButton.Grip)" cannot detect Pins that is clicked. Is there something wrong with my code.
Not sure whether it was the Unity upgrade as I also upgraded the Wave SDK. A simple test scene shows severe flickering on a HTC Focus. Removing the VIU prefab...
Hi All I am trying this Vive Input Utility with HTC Vive Headset and its controllers and Unity 2018.2.16f1 and when I run the Tutorial scene for example , first...
I'm seeing this error spamming when using a mixed reality headset. XRInputDeviceState: Failed to set the value at featureIndex [4].
Is your plugin intended for multiplayer? I use simulator mode. I tried to spawn Camera Rig with Network Identity, Network Transform and Network Transform Child components, and joysticks and trackers...
I'm doing some testing using an optitrack system for tracking, but still want to use my vive pro for the image, and trackers for input, but am having a hard...
How should I use this feature ?with version 1.9.
.asmdef will be really helpful for handling dependencies. https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
Does anyone know if the latest Wave SDK 2.0 supports simple post processing effects like blur? I'm using the ViveInputUtilty and added my Blur and Post Processing behavior to the...
For our project we have the basic teleport script added and working based off of the pad button. We also wrote a simple OnPointerClick script that just sends a message...