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A toolkit that helps developing/prototyping VR apps.

Results 118 ViveInputUtility-Unity issues
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Members 0 2 posts Report post Posted 12 minutes ago Hi, I am using VIU for the UI selection and my own controller bindings for other interactions in unity 2019.1.14(target...

help wanted
wontfix

After having set up SteamVR 2.2.0 and VIU 1.10.4, trying the 0.Tutorial scene I get flooded with these kind of errors : `GetActionOrigins failed! action=/actions/htc_viu/in/viu_axis_3xy error=InvalidHandle` It's not only viu_axis...

We use Assembly Definition in every project, however, in order to use ViveInputUtility, we have to define tons of .asmdef Files, because it put Editor Scripts files everywhere, can you...

We're getting a strange issue with the Vive controllers, which seems to come and go. We've tried a lot of different fixes, but nothing seems to work beyond restarting SteamVR...

If you develop the game in editor on Rift/Vive and have Focus Wave support turned on in VIUSettings asset, it won't play. This worked on 1.10.3. If you turn off...

wontfix

Bug: sometimes pointers on canvas can't interact with buttons VIU 1.10.3 Steps to reproduce: Create a popup menu with some buttons and a background image that blocks raycasts. Spread the...

Hi, I can't get buttons work if they are within a scrollrect. I get highlights and select events on the button but pressing trigger only moves the scrollrect, but does...

duplicate

Hello everyone, I am trying to map the VIU inputs on the [WebVR unity template ] [https://assetstore.unity.com/packages/templates/systems/webvr-assets-109152](url) ![WebVRInpuMap](https://user-images.githubusercontent.com/10515494/59809049-cdbc9400-92b3-11e9-86cb-70617e119fd8.PNG) I really don't get how this works, since the VIU inputs are...

Set up a new project, install SteamVR 2.2 and VIU 1.10 go to SteamVR Input live view in unity. button press events don't show up correctly. This is probably an...

I have some basic UI buttons in my scene world space. I have properly set these up with UIElement components and everything works as expected when I play in the...