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A toolkit that helps developing/prototyping VR apps.

Results 118 ViveInputUtility-Unity issues
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VIU Settings' Recommended Settings need to be updated. Oculus Integration SDK already deleted Avatar folder. ![image](https://user-images.githubusercontent.com/33050705/226263509-5c385e83-40b3-45bc-b5ef-7ab8d9fa9ea6.png)

Hi, I am developing a VR game using Vive Focus 3. I want to add the controller model the same as the default one in the Vive home view. In...

Hi, I just updated a Unity project I have been working on from v1.13.4 of VIU to v1.17.0. I updated it because I wanted to start testing VIU with Open...

User reports in [VIVE forum](https://forum.htc.com/topic/14498-can-i-select-hmd-left-controller-and-right-controller-at-the-same-time-when-i-use-simulator/#comment-50639) regarding there is no input control while selecting all devices.

- Conflicts arise when multiple plugins are used using similar plugins like LitJson. Platforms like... - Meta - Pico - Also I do not know why there was an ambiguous...

The Vive Input Utility project validation tool can put Unity into a bad state that causes crashes when play mode is entered. XR Plugin management does not allow multiple loaders...

Install com.unity.xr.openxr v1.3.1 cannot check OpenXR Android for VIVE

bug

This method consumed a lot of cpu times(more than 10000ms, 120Mb GC) after my scripts reloaded in a huge VR project based on Unity2019.4.40f1, windows10 with I7-8100 CPU and 16G...