ViveInputUtility-Unity
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How to enable vive headset without lighthouse base stations
I'm doing some testing using an optitrack system for tracking, but still want to use my vive pro for the image, and trackers for input, but am having a hard time finding the functions to call to enable the headset when it don't think it has tracking.
Any pointers?
I thought I was still able to read controller input, but i'm not seeing any input from controllers when they have lost tracking either.