ViveInputUtility-Unity
ViveInputUtility-Unity copied to clipboard
A toolkit that helps developing/prototyping VR apps.
Left controller warnings: > Device Oculus Touch Controller - Left doesn't have bool feature Thumbrest. Return default value instead. UnityEngine.Debug:LogWarningFormat (string,object[]) HTC.UnityPlugin.VRModuleManagement.UnityXRModule:GetDeviceFeatureValueOrDefault (UnityEngine.XR.InputDevice,UnityEngine.XR.InputFeatureUsage`1) (at Assets/Libraries/HTC.UnityPlugin/VRModule/Modules/UnityXRModule.cs:859) HTC.UnityPlugin.VRModuleManagement.UnityXRModule:UpdateOculusControllerState (HTC.UnityPlugin.VRModuleManagement.IVRModuleDeviceStateRW,UnityEngine.XR.InputDevice) (at Assets/Libraries/HTC.UnityPlugin/VRModule/Modules/UnityXRModule.cs:667) HTC.UnityPlugin.VRModuleManagement.UnityXRModule:UpdateControllerState...
Similar issue to #193 , except I'm having this issue with the OpenXR package instead of with Oculus, and I'm using HDRP instead of URP Render Model Hook is set...
Tested on VIU 12.2 and both Unity 2019.4 and Unity 2021.1, and replicated with both standalone (via Oculus Link) and android. It seems like the issue is with VIUOculusVRRenderModel.cs as...
Hi , may I ask how can I achieve the controller button hint with vive input utility? I found a similar hint example in SteamVR, is there such ability available...
Hi, according to the developer guide, the **ViveRig** prefab should be the combination of ViveCameraRig, VivePointers, ViveCurvePointers, and ViveColliders. The functionality should be the same but I notice that there...
I had the ability to click a dropdown but was unable to select any items in it. After much trial and error I added an additional Canvas Raycast Target script...
I've done testing with both openVR, and oculus software between vive and rift hardware. It looks like there is a 35 degree rotational offset between controller orientation, and some positional...
Iam able to port the project that was previously developed for oculus go to vive focus but headtracking is not there in Vive focus. Any suggestions
If the effectTargets are moved after the application is running when OnColliderEventPressUp restores the positions from resetPoses back into the effectTargets they'll get restored back to their original position in...
I learn that the Vive Input Utitility has provided an simulator that can allow us to run the VR application without VR devices,but I can't run it although I set...