Silc Lizard (Tokage) Renew
Silc Lizard (Tokage) Renew
There are two serious problems when dealing with each of the Vector elements separately: 1. The property “x” does not distinguish whether it is a Vector2, Vector3 or other some...
@lyuma It does not make sense because the Bezier insertion is broken at this point.  The subproperty selection appears to have been added by https://github.com/godotengine/godot/pull/95554. I also investigated and...
I encountered this issue. SubViewportContainer renders only first frame, and never updates the rendering again. And I confirmed that Godot itself continues to run, so I believe this is a...
Can't reproduce this issue in current master, maybe it has been fixed by https://github.com/godotengine/godot/pull/97489. Please check 4.4.dev3 or wait backporting for 4.3.1.
Ah I see why I could not reproduce it, it seems that this problem does not occur when `Editable Children` is enabled. However, I suspect this is separate from the...
Also, you may want to check for invisible characters that may have been inserted such as unwanted invisible BOM codes. (Some multi-byte language users often encounter this problem)
It seems like the way to go is never wrong, but there may be a better writing way, so I will also think about it later. I know it will...
The most major issues have been resolved, but some of the rest will need a bit major fixes for minor updates, so I would punt them to 4.3.
> I'm making many calls to animations before they finish with different blend times @bertodelrio256 If you are calling the same animation many time before finish blending, I assume there...
I put the project that I used to test the behavior on my end. I would appreciate it if you could retarget other models or test the combination with XRModifier...