Silc Lizard (Tokage) Renew

Results 290 comments of Silc Lizard (Tokage) Renew

There are two serious problems when dealing with each of the Vector elements separately: 1. The property “x” does not distinguish whether it is a Vector2, Vector3 or other some...

@lyuma It does not make sense because the Bezier insertion is broken at this point. ![Image](https://github.com/user-attachments/assets/ad97fe0b-bfcb-4c50-b390-7263395203f8) The subproperty selection appears to have been added by https://github.com/godotengine/godot/pull/95554. I also investigated and...

I encountered this issue. SubViewportContainer renders only first frame, and never updates the rendering again. And I confirmed that Godot itself continues to run, so I believe this is a...

Can't reproduce this issue in current master, maybe it has been fixed by https://github.com/godotengine/godot/pull/97489. Please check 4.4.dev3 or wait backporting for 4.3.1.

Ah I see why I could not reproduce it, it seems that this problem does not occur when `Editable Children` is enabled. However, I suspect this is separate from the...

Also, you may want to check for invisible characters that may have been inserted such as unwanted invisible BOM codes. (Some multi-byte language users often encounter this problem)

It seems like the way to go is never wrong, but there may be a better writing way, so I will also think about it later. I know it will...

The most major issues have been resolved, but some of the rest will need a bit major fixes for minor updates, so I would punt them to 4.3.

> I'm making many calls to animations before they finish with different blend times @bertodelrio256 If you are calling the same animation many time before finish blending, I assume there...

I put the project that I used to test the behavior on my end. I would appreciate it if you could retarget other models or test the combination with XRModifier...