Silc Lizard (Tokage) Renew
Silc Lizard (Tokage) Renew
As mentioned above: > when blending the results of blending A and B with C, it is rightward. Now when you change the blend result of A and B, what...
@MatthewBlanchard [blending.zip](https://github.com/godotengine/godot-proposals/files/15140500/blending.zip) This project is guaranteed the following behavior depending on the value of rest (RESET animation key in Node3D::Transform3D) in current Godot 4's algorithm. left.tscn: counterclockwise rotation right.tscn: clockwise...
I upload a video to easily understand the problem of on the fly shortest path without reference to a specific Quaternion(Basis) as rest. https://github.com/godotengine/godot-proposals/assets/61938263/19b3216d-334a-473c-831b-f6dbc7ea6309 This flip can occur even in...
I still believe that the fundamental problem is not the algorithm that depends on rest, but the UX problem where specifying rest is not easy. In the case of your...
It appears to have a different use than #9215. This is more likely a function related to Node3D's RotationMode. Wouldn't keying with Node3D's RotationMode set to Quaternion solve this? Although,...
This is technically possible, but ideally it should be the opposite. BezierTrack has a significant performance bottleneck in that it performs complements that require 3D computation at runtime. In other...
As mentioned above, Animation has no frame, only time as a double, so if you expect it to always return an integer, this is never possible. If you do not...
> I do intend to update the behavior so that selecting a keyframe seeks to it and updates the animation, but I'm not sure if that's the issue you're referring...
Has the rebase failed? It seems that most PR fixes are not working.
Perhaps this PR is affected by my fix https://github.com/godotengine/godot/pull/95405 disallowing seek to the same time in the editor. You should create a new method that uses `advance(0)` for safer updates,...