Silc Lizard (Tokage) Renew
Silc Lizard (Tokage) Renew
@wolcamophone DiscreteMode ignores InterporationType, so Discrete+Nearest makes no sense. Also, I never recommended that anyone set Continuous+Nearest for AudioStreamPlayer. I explained that if you want to use AudioStreamPlayer.playing and Discrete,...
I remember fixing the property of the frame coord type from float to int, so old tracks may not be compatible with the key type. However, since this is about...
I have looked at MRP but I can't figure out what the problem. Can you send a video of what is the problem and what is the behavior you want?
It looks like just the AnimationTree is enabled and update your editing object. In 4.3, AnimationTree will do continuous updates by default due to the implementation of CallbackModeDiscrete, so it...
@fire No, it is not relevant animation as the root motion is just a value. I do not know how the authors of the issue apply the root motion, but...
If the ExternalSkeleton is not set, BoneAttachment cannot easily determine if it is under a parent skeleton. It is also difficult to determine if the ExternalSkeleton is getting it right....
The third argument of add_frame() has changed from `at_pos` to `duration` in 3.x to 4.x, which appears to be the cause. Since the default for duration is 1.0, it should...
Does this occur in 4.2 or earlier? If it is related to #80715, please check to see if it is fixed by #95605.
For now, note that there is comment that reduz's lgtm on contributors chat. https://chat.godotengine.org/channel/animation?msg=eFmBbXF992AHvW5DM
@WOLFxxxxxx It has nothing to do with this PR you are talking about. This PR is an optimization for several allocations in the blending process and does not address multithreading....