Silc Lizard (Tokage) Renew
Silc Lizard (Tokage) Renew
If the cache is actually corrupt and have a problem in-game, that is a different problem and you can send a new issue with MRP. What is reported here is...
Since the cache in .godot should have nothing to do with the cache that AnimationMixer dynamically generates, I would expect that it is actually the importer that is the problem...
As mentioned in https://github.com/godotengine/godot/issues/81021#issuecomment-1974196411, this is a problem that can be solved with a few lines of code, as there is already a workaround to rewrite rest. Also without writing...
Godot has rest as separate data from the animation list for the rotation of the reference. But some software may use one of the animation in lists that actually used...
> As we can see in the official documentation > https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#for-better-blending > if we want to blend two animations, the min rotation path from Rest pose is prioritized over the...
The some robot gifs are very old as mentioned above, so the blending result has been changed and should be improved in Godot 4 already. > About the much talked...
> Can this be done during the import process? If you want to make a specific rest like bike pose, the default, we can already do this by creating a...
@MatthewBlanchard This is similar to the behavior of godot 3 and should probably result in unintended transitions in complex blends. With your algorithm, when blending the results of blending A...
@MatthewBlanchard It is not a matter of worrying in advance, but of the potential for broken transitions there because of unintended complications.
@MatthewBlanchard I understand that the existing blend depends on rests and that there are UX issues that prevent users from easily changing the rests, but there is no bug there....