Silc Lizard (Tokage) Renew
Silc Lizard (Tokage) Renew
I could confirm this, but I think this is a fairly rare use case and extremely near by specification changing instead of bug, so I don't know if we can...
I think this is an intended behaviot rather than a bug. Is the Hips scale track you intended? If you don't need it, enable the remove unimportant track option.
Oh sorry I, the scale track is not removed with that option.  So, do we need an additional option to remove the scale track? Also, I am wondering what...
The problem is that after applying Apply Node Scale, the Scale track values mismatch with the Skeleton's rest. Even in 4.2.1, Remove Immutable Tracks did not specifically hide the problem,...
The change in behavior in 4.3.dev is due to a change in the handling of UpdateMode.Discrete. "All tracks are Discrete" in 4.2 means that CallbackModeDiscrete in 4.3 is Dominant. The...
I have fixed the document about most of the AnimationBlendTree in https://github.com/godotengine/godot-docs/pull/6764, but have not been able to update much of the StateMachine because we plan to change the StateMachine...
StateMachine could be a separate page from AnimationTree. Nevertheless, since StateMachine has many problems and is still incomplete, we could not update the documentation in 4.0. It should be updated...
Converted images to webp for these changed in this PR.
> Waiting this new display is available in Blender will help : https://twitter.com/sastuvel/status/1632413407528865798?s=20 (but probably not soon) It looks good, so we discard the information about the Tail as length...
How is the progress on this? I still have to explain to new Blender users that when editing glTF, Khronos' Blender gltf-io is **obvious different** from the collada and fbx...