Silc Lizard (Tokage) Renew

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@KoBeWi Thanks a lot! > play_with_capture() can't be used continuously like play(). When you play the same animation multiple times, the subsequent plays are ignored if the animation is still...

The actual compatibility breakdown was already in 4.2, as it depended on the AnimationMixer playback process. It is absolutely impossible to port an old capture as is. Old capture animations...

Alright, I made change to support them. > would it be possible for play_with_capture() to use automatically use the time of the first key in track as a duration? Not...

Not only cubic, but nearest is also not respected. Well, in the case of nearest, I don't think it is necessary to have a capture in the first place. As...

I don't have an idea how new users of this feature will feel about it. Well, I believe it will be fine for migration. I am now preparing an article...

Moved the argument of play_with_capture for tween to the back of the list to take into account the possibility that additional arguments may be added in the future by #82306...

The missing function is not the only problem, but the substance of the problem is the need to force a positive value with abs() at the end of the interpolation...

The cubic interpolation takes one previous key and two later keys from the current key for a cubic calculation as the name implies. I know there are some issues with...

Was this behavior added at some point in the 4.0 alpha? This may be tough since it is old, but can you identify the commit or PR that added this...

In other words, is the problem dependent on Blender's scene tree structure and should be fixed by the glTF exporter? I remember glTF breaking depending on the parent-child relationship between...