Starkku

Results 34 issues of Starkku

- Added an option to base deletion interval on passenger cost instead of size, house filters, ability to toggle off recording kills to the transport as well as FlyingString display...

Needs testing

Fixes and improves several things regarding `Trajectory=Straight` projectiles: - Fixes issues with `PreImpactAnim` displaying at different coordinate from warhead detonation and/or warhead detonation not waiting until it has finished playing....

Needs improvement
Needs testing

### Disguise logic additions (disguise-based movement speed, ally disguise blinking) - `ShowAllyDisguiseBlinking`, if set to true, will allow players to see blinking disguises on disguised ally units. Additionally observer players...

Needs testing

### Spawner spawn delay customization - `Spawner.DelayFrames` can be used to set the minimum number of game frames in between each spawn ejecting from the spawner. By default this is...

Tested

GenericWarhead SW substitute (that works in tandem with any SW type) with proper support for all weapon / warhead features. Code for the feature itself is pretty simple, however proper...

Needs testing

- `Burst.FireWithinSequence` is only used if the weapon is fired by InfantryTypes, and setting it to true allows infantry to fire multiple `Burst` shots within same firing sequence. - First...

Needs testing

- If both `Primary` and `Secondary` weapons can fire at air targets (projectile has `AA=true`), `Primary` can now be picked instead of always forcing `Secondary`. Also applies to `IsGattling=true`, with...

Needs testing

Basically `VoxelAnims` / projectile (Ares) `AttachedSystem` but for animations. Primary use case is to use for debris instead of animation trailers but there may be potential for other things too...

Needs testing

Using the `Morphables` / `Ramps` feature for theater info, the editor sometimes crashes when raising ground & creating ramps. With default settings the crashes do not occur. Crash dump etc:...

This currently only really applies to the [develop branch](https://github.com/secsome/FA2sp/tree/develop) as only it contains the [commit that introduced this issue](https://github.com/secsome/FA2sp/commit/39d4ed35c1f9377be03c484f1fdcb24fd452b4e7) which is the introduction of the experimental lighting preview. Attempting to...