Starkku
Starkku
It will always fail with some games / mods because the database service itself only supports specific games / mods, as can be discerned from the database search page (https://mapdb.cncnet.org/search)...
This crash most likely occurs because clipboard is currently being used by another process as you try to copy text and client (or more accurately, the [relevant code](https://github.com/Rampastring/Rampastring.XNAUI/blob/6299d91a2598dc3a57240495c4629aeb3527c680/XNAControls/XNAListBox.cs#L573) in Rampastring.XNAUI...
The code's fine and the idea is solid, but I think ideally something like this should be implemented in `Rampastring.XNAUI`, by allowing defining a list of textures for the control...
How should it handle a scenario, where the corresponding .map file already exists? I am asking, because I had been playing around with something related to this, namely allowing the...
Added some fixes & features.
`Trajectory.Straight.SnapOnTarget=yes` and `Trajectory.DetonationDistance=.4` should be roughly equivalent to the previous behaviour (102 leptons vs. the previous 100). I did change the default for `Trajectory.DetonationDistance` from that to 0 however, for...
> `EAX` register got overriden here , causing crash `R->EAX(pThis->Type);` Fix'd
Changed how `Trajectory.Straight.PassThrough` works in an attempt to combat issues stemming from respecting the initial velocity vector generated when firing the weapon. Premature collisions with ground should now occur much...
This crash occurs in what is essentially voxel shadow drawing code. Given that none of the relevant code has been touched by Phobos, I have to assume that this is...
Fixed the issues and added `PassengerDeletion.SoylentMultiplier`.