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Multiple Burst shots during same infantry firing sequence

Open Starkku opened this issue 3 years ago • 1 comments

  • Burst.FireWithinSequence is only used if the weapon is fired by InfantryTypes, and setting it to true allows infantry to fire multiple Burst shots within same firing sequence.
    • First shot is always fired at sequence frame determined by firing frame controls on InfantryType image (FireUp et al).
    • Following shots come at intervals determined by Burst.Delays (with minimum delay of 1 frame) or random delay between 3 to 5 frames if not defined. Note that if next shot would be fired at a frame that is beyond the firing sequence's length, burst shot count is reset and weapon starts reloading.
    • Burst shot counter is not immediately reset if firing is ceased mid-sequence after at least one shot, but the frame at which each burst shot is fired will not be influenced by this (in other words, resuming firing afterward without weapon reload taking place would restart firing sequence but no firing will take place until the frame at which next burst shot should be fired is hit).

In rulesmd.ini:

[SOMEWEAPON]                    ; WeaponType
Burst.FireWithinSequence=false  ; boolean

Starkku avatar Sep 30 '22 13:09 Starkku

Nightly build for this pull request:

github-actions[bot] avatar Sep 30 '22 13:09 github-actions[bot]