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Attached particle system for animations

Open Starkku opened this issue 3 years ago • 1 comments

Basically VoxelAnims / projectile (Ares) AttachedSystem but for animations. Primary use case is to use for debris instead of animation trailers but there may be potential for other things too I suppose.


  • It is now possible to attach a particle system to an animation. Only particle systems with BehavesLike=Smoke are supported. This works similarly to the identically named key on VoxelAnims.
    • On animations with Next, the particle system will be deleted when the next animation starts playing and new one created in its stead if the Next animation defines a different particle system.

In artmd.ini:

[SOMEANIM]       ; AnimationType
AttachedSystem=  ; ParticleSystem

Starkku avatar Aug 29 '22 14:08 Starkku

Nightly build for this pull request:

github-actions[bot] avatar Aug 29 '22 14:08 github-actions[bot]