Phobos
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Attached particle system for animations
Basically VoxelAnims / projectile (Ares) AttachedSystem but for animations. Primary use case is to use for debris instead of animation trailers but there may be potential for other things too I suppose.
- It is now possible to attach a particle system to an animation. Only particle systems with
BehavesLike=Smokeare supported. This works similarly to the identically named key onVoxelAnims.- On animations with
Next, the particle system will be deleted when the next animation starts playing and new one created in its stead if theNextanimation defines a different particle system.
- On animations with
In artmd.ini:
[SOMEANIM] ; AnimationType
AttachedSystem= ; ParticleSystem
Nightly build for this pull request:
- compiled-dll-9c29c0b935a598c226d5deadd609fa7946198497.zip This comment is automatic and is meant to allow guests to get latest nightly builds without registering. It is updated on every successful build.