SpecialBuilder

Results 9 issues of SpecialBuilder

Different modules use inconsistent techniques for raycasting from the player to a block they just placed or interacted with. It is possible to raycast without the need for a temporary...

quality-update

In a number of gm4 modules, the lib_player_heads registration is done incorrectly, overwriting old entries where they should be left alone. Please reference the README documentation in the lib_player_heads for...

bug

At the moment, our release scripts do not take into account whether a module is "hidden". This flag is typically used when a module has not been properly updated for...

bug

Fixes the missed upgrades in zauber liquids for the v1.10 zauber cauldrons item format. I'm anticipating another set of breaking changes for 1.20.6 in both LT and ZC, so this...

This PR updates some of the liquid tanks backend to use the more efficient (or at least simpler) `execute if items` added by 1.20.4, and modernizes to display entities and...

feature-update
quality-update
server-testing

This issue tracks a potential issue discussed at a recent Dev Night related to our resource pack's usage of fonts to add custom textures to guis. The discussion concluded that...

bug

This issue (mirroring #1010) exists to track needed *implementation updates* to modules from new (or not so new now) datapack features, such as display entities. Please reply to this issue...

bug
quality-update

When developing packtest functions, a full game relaunch is required to make changes to an existing test case. `/reload` nor reopening the world show changes when the test is run....

bug

Adds 1.21.4. item model definition files to the resource pack, and moves existing models to an overlay for backwards compatibility. Remaining tasks: - [ ] Testing in-game - [x] RP...

needs-testing
tool