SpecialBuilder

Results 19 comments of SpecialBuilder

In previous versions at least, the player absorbed xp slower than 20hz, meaning that giving the orbs actual value resulted in an xp-swarm around the player. Not good for server...

I have some concerns about the loss of stackability this introduces to shamirs, especially considering that the player has no way currently to see this extra memory data on their...

That was the thought I had. There was a discussion with some of the beet/bolt people in #technical regarding some of the things gm4 should consider if we started incorporating...

Alright it looks like this is all set to merge :tada: Thanks for all your patience and hardwork @AdequateUsername. We've got a marketing plan laid out for the next few...

@kruthers I have a design question that arose while investigating #837. The spawners created by orbis all have explicit light-level rules given by `custom_spawn_rules`, which appear to make the spawners...

So I've been doing some digging, and I think [6510fa8](https://github.com/Gamemode4Dev/GM4_Datapacks/commit/6510fa8106f474ab7e08e89842bfcde89300d3f2) fixed this particular problem? I want to do some more investigation before closing this issue though. Previously I had thought...

So it's been a few months and I *think* we managed to solve this issue? I don't fully remember all the details (and can't find my notes) around the fix...

When guidebook added the `gm4_recipe` format for displaying recipes, it was done with future goal of being a format we could easily generate vanilla (or smithed crafter) recipes from. I'd...

I think this PR still has merit, it should help with maintaining update speed in the future for new liquids. I am on a work trip this week, and so...

Alright I got through the rebase, but forgot the option to preserve GitHub timestamps. I'm not going through that again so it'll just be a tad messy in this PR....