Jonathan
Jonathan
VHLT's semantics of SKIP are similar to Quake II, not Quake 1. In Quake, SKIP is simply nodraw solid. In Quake II, "skip" is only useful on hint brushes, and...
The ODR change is probably because of a thing I did recently including map.hh in the old tools. I still need to move map.cc over to the new map types.
> When testing this PR, I am getting quite some quirky behavior: The selection box keeps closing on me. Sometimes just when pressing arrow keys or when selecting an option....
Converting to draft for now as I won't have time for a while to poke these.
Yeah I'm hoping to come back to this in a few weeks - just a lot of projects going on. I shall return, though! (EDIT: also super excited about the...
Alright, I'm ready for this to get reviewed again. I removed the escape key functionality from this PR, but I still recommend we look into this; I'm using this functionality...
Yeah sounds reasonable to me - sorry I've been mostly unavailable for the past week or so & taking a minor vacation soon, but I'll be able to have a...
> As for cancel button behavior. I played around with browsers a bit, see in particular [this fiddle](https://jsfiddle.net/kmouse/tnfyrjxg/3/), I don't really see the behavior you describe. When I press escape,...
Yeah, it's something I added - I just mean that it seems logical for \ and text inputs to natively handle escape. I have a hard time seeing a situation...
I'd have to see an example - I used them during Q2PSX' development and I had no issues with APs that I can remember. It might be because regions/antiregions don't...