Jonathan
Jonathan
It'd be used for "fast" compiles - sort of like how you'd omit -bounce in Q1/Q2 tools. He means "direct patch lights" as in non-bounced surface lights. Any direct light...
Regarding line of info about cvar_list/cmd_list, it should be sure to mention the wildcard matching (if you type a cmd/cvar with wildcards and press tab, it will find everything that...
I think we already have that too. We just additionally allow wildcards during tab matching
This might be related to the mipmapping issues I noticed with regular dust. Does it look better if you set texturemode to GL_LINEAR/GL_NEAREST (no mipping)? Regarding home/end: we absolutely need...
You can just type `gl`, too. It just doesn't ask you to press it again, you just have to press it once. The underscore isn't required. It will attempt to...
We don't have `gl_` cvars. They're all `r_` for renderer.
Test: Passed
Hasn't been fixed: 
Projectile-based weapons also need to lead the target (that's why the weapon has "speed" variable, so it knows how fast the projectile will travel), and rockets should sometimes be aimed...
If you want to lead the auto-gen of base nodes from leaves that would be helpful. This is all mostly done, I can update it though.