Jonathan

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Any chance we can get `target_destination` support properly? It's really hard to do Quake II stuff because pathtarget, deathtarget, etc often don't link properly even when they have the `target_destination`/`target_source`...

Is it possible to get this potentially re-implemented? I've run into a few cases where I've needed this; I found workarounds, but, this would be super helpful.

Just noting that this has been a huge thorn in my side. It's fairly common to have brushes with multiple textures on a side, and not being able to expand...

Oh, I completely missed this. I like it. I might have time to merge this.

I've been banging my head against the wall with a random crash after random amounts of time for the past few days. Turns out my issue is here! I'm surprised...

@sunfishcode Moving the stack to the front would just cause the crash to happen at the beginning of data rather than the end, wouldn't it?

@sunfishcode Oh I see what you mean, gotcha. I'm surprised that stack-first isn't the default, to be honest.

This branch depends on the stability branch now, so once that's ready we'll re-review this.

Okay, it seems that it was user error; it throws an exception if the terrain can't be extruded properly I assume - but ideally still, I'd love to be able...

This was discussed in the Discord, and I think it might already exist as `_light_alpha` or something. Need to double-check.